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When you reach character level 2, you may choose a fighting style. Once this fighting style hits level 20, you can pick a second style. You can switch your fighting style at any time. You cannot have more than 2 fighting styles, period. Saiyans are the only race to start with a fighting style.

Leveling up fighting styles: 

  • Level 1-20: 1 Battle Victory or complete 1 quest.



Aggressive - Main Stat: Strength 


With the aggressive battle style, the character fearlessly enters each battle with reckless abandon. Their gung-ho strategy results in focusing on a continued offensive to make their opponent change their tactics. Aggressive characters are more concerned with winning than their with own safety. 

LevelBenefit
1
+25 str
2
+50 str
3
+75 str
4
+100 str
5
+125 and the special ability Double Strike which adds 1 extra quick attack in a combo.
6
+150 str
7
+175 str
8
+200 str
9
+225 str
10
+250 str and the special ability Finishing Blow which adds a power punch after a quick punch combo.
11
+275 str
12
+300 str
13
+325 str
14
+350 str
15
+375 str and the special ability Beserker. Once per battle Beserker raises your strength by +20% for 3 actions.
16
+400 str
17
+425 str
18
+450 str
19
+475 str
20
+500 str and the special ability Pummel which adds 3 extra quick attacks into your combo.




Defensive - Main Stat: Toughness 

 


A character using a defensive style of battle is primarily concerned with repelling all of their opponents attacks rather than attacking. This can frustrate foes and make them become sloppy in their manuevers, then the defensive style character will strike. 


LevelBenefit
1
+25 tou
2
+50 tou
3
+75 tou
4
+100 tou
5
+125 tou and the special ability Resilience which blocks up to 2 physical attack combos without damage per battle. Each block requires a defensive action used.
6
+150 tou
7
+175 tou
8
+200 tou
9
+225 tou
10
+250 tou and the special ability Retaliation, which awards you +2 counters per battle.
11
+275 tou
12
+300 tou
13
+325 tou
14
+350 tou
15
+375 tou and the ability Zekmant Stance.
16
+400 tou
17
+425 tou
18
+450 tou
19
+475 tou
20
+500 tou and the special ability Divinity, which adds +20% toughness in battle.


Calculating - Main Stat: Speed 

 


Carefully calculating risks and the best possible course of action, a character using this style of fighting usually begins each battle "sizing up" their opponent. After getting a feel for their battle style, he can predict how to defeat his adversary and deal with his opponents actions accordingly. 


LevelBenefit
1
+30 spd
2
+60 spd
3
+90 spd
4
+120 spd
5
+150 spd and the special ability Evasion which dodges up to 2 physical attack combos per battle. Each dodge requires a defensive action used.
6
+180 spd
7
+210 spd
8
+240 spd
9
+270 spd
10
+300 spd and the ability Double Strike which adds 1 extra quick attack in a combo.
11
+330 spd
12
+360 spd
13
+390 spd
14
+420 spd
15
+450 spd and the special ability Composure, which raises your speed by 25% for 3 actions once per battle.
16
+480 spd
17
+510 spd
18
+640 spd
19
+670 spd
20
+700 spd and the special abilities Pressure Points and Lightning Strike. (Pressure Points) You attack and hit your opponent in all the right pressure points to stop them from using a ki attack. The ki attack diffuses instantly. Can be used once per battle and requires a defensive action used. Opponent may still perform the attack again later. Lightning strike will add 1 additional quick attack in a combo.




Tactical - Main Stat: Hit Points

 

 
Master tacticians, characters versed in tactical fighting styles are able to weave the flow of battle to suit their needs - wearing down opponents while staying fresh themselves. 

LevelBenefit
1
+25 hp
2
+50 hp
3
+75 hp
4
+100 hp
5
+125 hp and the special ability Second Wave which allows you to use 2 weaker ki attacks (10% cost or less) in one action. Can be used twice per battle.
6
+150 hp
7
+175 hp
8
+200 hp
9
+225 hp
10
+250 hp and the special ability Empowerment which allows you to empower 1 ki attack an extra 5% and can be used once per battle.
11
+275 hp
12
+300 hp
13
+325 hp
14
+350 hp
15
+375 hp and the special ability Reserves, which raises restores 20% of your ki instantly and can be used once per battle.
16
+400 hp
17
+425 hp
18
+450 hp
19
+475 hp
20
+500 hp and the special ability Ki Manipulation. Reduces the cost of all ki attacks by 3% (to a minimun of 1%) and all ki attacks do 3% more damage.