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There are four types of henchmen: Saibamen, Biomen, Underlings, and Officers and currently one type of sidekick: Apprentice. On this page you can find a description of the benefits of each type as well as a list of current henchmen and sidekicks. All types of henchmen and sidekicks may level up and use DP. Henchmen and sidekicks can gain exp through battling and by its owner using DP or SP on them for exp (see training page). Some henchmen and sidekicks can also look for Dragonballs. You may have no more than 3 sidekicks/ henchman at one time (except Saibamen and Biomen). Henchmen and sidekicks do not possess the 3 character traits, or stat enhancing items, and none of them can take on jobs.


Saibamen 
The main benefit of the Saibaman is that they are carried in a seedling and grown. This means that you don't need to waste a method of transportation to cart them around as you can plant them anywhere you go, then bring them back to seed form when they are no longer needed. The Saiba starts with bukujutsu and other 3 fundamentals (picked by you - cannot be moonshine blast or Nova Inferno) as well as the abilities Acid Blast and Self Destruct. Has 1/3 of the stats of its master upon being planted. Can aide its master in battle or can be used for partner training but will not gain stats from it. Saibamen will gain stats with each battle they participate in. Cannot look for Dragonballs or rare items. You may have up to four Saibamen at a time. 

Biomen 
Biomen are similiar to Saibamen in appearance but do not have the same abilities. For one, they cannot partner train with you. The bioman has 1/3 of the stats of its master upon creation. They cannot be carried in seeds so they take up transportation. They do, however, start with bukujutsu and 3 other fundamentals (picked by you - cannot be moonshine blast or Nova Inferno) and also start with the ability Acid Blast. Biomen do not gain stats for battling. Cannot look for Dragonballs or rare items. You may have up to four Biomen at a time. 

Underling 
An underling is your basic henchmen that could have been seen serving Frieza or similar baddies in the series. They have 1/2 of the owners stats when hired and start with knowledge of bukujutsu and eight other fundamentals picked by you (cannot be moonshine blast or Nova Inferno). Underlings can gain stats by battling along side of you or by partner training with its boss. They cannot self train or take on quests without their master present. They may look for Dragonballs but not rare items. All underlings do not receive race benefits. You may hire a total of three underlings at a time.

Officers 
An officer is almost like having a second character. Officers start with 1/2 of the owners stats upon being hired but they may do any type of training. They start with bukujutsu and four fundamentals (picked by you) and may know a total of ten fundamentals, two advanced techniques, and a fighting stance (learn 1 per week by master training, don't need to spend SP). Officers may also be used for partner training and will gain the stat benefits from battling. Officers can self train and embark on quests alone as long as their master is not RPing in another thread at the same time (limit to 1 quest per week, counts towards owners weekly limit). They may also look for Dragonballs but not rare items although they can be given one rare item. All officers do not receive race benefits. You may hire a total of two officers at a time.

Apprentice 
They have 1/2 of the masters stats when discipled and start off with four fundamentals and one fighting stance that their master already knows. They may know up to eight fundamentals and one advanced technique that their master teaches them (learn 1 move per week of training). They may search for Dragonballs but not rare items. Apprentices may be used for partner training and will also gain the stat benefits from battling but cannot self train or take on quests without their master. They can be any race but will not get race benefits. You may train a total of three students at a time.