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Each character starts off with a Neutral alignment. It is then up to you on which path you want to take: a life of good or one of evil. Based on your characters actions, your alignment points will either go up (towards good) or down (towards evil). For example, killing someone after a battle might take points away while helping someone in a quest might add them. Once you become Lawful good, you may never become Chaotic Evil. The same holds true if you are Chaotic Evil you may never become Lawful good. Once you are either of these extremes, you will be required to keep the "lawful" or "chaotic" on your alignment tag at all times. Therefore, if you hit lawful good and then later become evil, you will be "Lawful Evil." 


Alignment Scale
CONQUEROR I -9 I -8 I CHAOTIC I -6 I -5 -4 I EVIL I -2 I -1 I NEUTRAL I +1 I +2 GOOD I +4 I +5 I +6 I HEROIC I +8 I +9 I GUARDIAN

All numbers in yellow constitute a neutral alignment. Once you reach +3 you will have a "Good" alignment while you will be "Evil" if you are -3. Once you obtain +7, you will be "Lawful good" while "Chaotic Evil" if you reach -7. Each alignment has advantages such as unique quests, techniques, and items as well as disadvantages. 

Good Advantages
  • Only those +3 or above can use the techniques: Heal, Spirit Success Cannon, Luciendar light assault, Kamehameha, Kamehameha Energy Dan, Super Kamehameha, and Final Kamehameha
  • +10 to charisma while at +3 or above
  • Several "Good Only" items and quests
  • Receive +1 strength per week from jobs "teacher", "sensei", or "master"
Heroic (Lawful) Good Advantages
  • Only Lawful good can use Spirit Bomb and Spirit Sword.
  • Cannot be hurt by a spirit bomb.
  • +10 (in addition to the +10 for Good) to charisma
  • Can user Hyperbolic Time Chamber
  • Can have Guru unlock their potential.
Good & Lawful Good Disadvantages
  • Cannot have the job of "criminal"
  • Cannot fight other good characters
  • Cannot Sneak Attack others (only if Lawful good)


Evil Advantages
  • Only those -3 or below can use techniques: Flames of Hell, Daichiretsuzan, Chouz Canosama, Hokaku Kon Dan, Explosive Demon Wave, Planet Cracker, Planet Geyser, Mortoseth Shadow Assault
  • +10 to determination while at -3 or below
  • Can use henchmen
  • Several "Evil only" items and quests
  • Receive +50 zeni per week from jobs "criminal" or "crime boss"
  • Can enter Saiba Training Chamber on Vegeta.
Chaotic Evil Advantages
  • May use Genocide Attack and Revenge Death Ball
  • Can conquer planets
  • +10 (in addition to the +10 for evil) to determination
  • Can perform +1 action in their first battle post
  • May use Tree of Might Seed
Evil & Chaotic Evil Disadvantages
  • Cannot have the job of "teacher."
  • Must go to Hell if killed
  • Cannot wish anybody back to life unless they are also evil.
  • Cannot use Capsule Corp items (only if Chaotic Evil)


Neutral Advantages
  • If you are at 0 Neutral, you receive +10 intelligence.
  • If you are at -1 Neutral, +10 intelligence and +2 determination.
  • If at +1 Neutral, +10 intelligence and +2 charisma.
Changing Alignment
 

Increase Alignment
  • Certain quests may specify alignment benefits.
  • You may request to receive positive alignment from personal sagas.
  • Participating in official sagas.
  • Battling someone of evil alignment and not killing them or stealing anything will give you +1.
  • Holding the job of Sensei for 3 weeks in a row gives you +1 (once per job level).
  • Partner training with a member of +3 alignment or higher for 3 weeks in a row gives you +1.

Decrease Alignment
  • Certain quests may specify alignment benefits.
  • You may request to receive negative alignment from personal sagas.
  • Battling someone and killing them will give you -1. If they are of good alignment, -2 instead.
  • Stealing items gives you -1.
  • Holding the job of crime boss for 3 weeks in a row gives you -1 (once per job level).
  • Partner training with a member of -3 alignment or lower for 3 weeks in a row gives you -1