Introduction
Battles are what the RPG is really about. You could maliciously hunt down other players to kill them, steal all their money, or pilfer their most prized item. Or you might simply be on the same planet and wish to prove your superiority by defeating them in combat. All battles are done in roleplay format and require a ref to be present in order to oversee the fight. You are limited to one battle per week and you may not battle the same character two weeks in a row.
How to Battle
Battles are done completely through roleplaying on the forums. Before beginning a battle, you must find a administrator (King Vegeta or Garlic Jr.) to act as the battle judge. To do a battle, the person with the most speed gets the first post. The person who goes first must create a thread and is given one fewer action to begin with. Actions will be explained later. To progress the battle, simply write a roleplay out detailing your characters actions. The roleplays should be relatively lengthy and should be well thought out with correct spelling and grammar. Battles must be at least 5 posts of at least 100 words each before they are concluded.
48 Hour Rule
If your opponent does not reply to your last post within 48 hours, they will forfeit their next post and you may post again. All of the actions of your previous post will be automatically considered successful. If they do not reply in the next 24 hours after that, you will win the spar.
Types of Battles
One vs One:
This is the typical battle format. A single player will fight against a single opponent until one gives up, dies, or is simply defeated. During the match, each individual will be given offensive and defensive actions (amount determined by speed as well as other factors).
One vs Two - Handicap Match :
If a person chooses to have a partner in battle while the other fights alone, certain rules apply. Mainly that if the team wins or loses, any gains are halved. Additionally, if they win, only one may steal or kill. If the one wins, their battle gains are increased by 50%. This battle type is completely logical when you are roleplaying alongside someone and a fight ensues. No one expects you to sit back and watch your partner die in combat ten feet away from you. This is devised especially for times like that.
Two vs Two (or more)- Team Match:
In this RPG you are allowed to assist a friend in battle by joining a fight with him. He might inform you of this fight which is already in progress so you can jump in or you might already be there when it starts. Whichever the case, you must be on the same planet to participate. A maximum of 2 people can participate on each side of the battle. Alliance members may have up to 3 people. If you wish to have more than 2 non-alliance members fight, your opponent(s) must first OK it. Attacks that effect "all opponents" will not affect your allies unless otherwise specified. Each team would take turns on the offensive and defensive and gains would be equal between respective partners.
[Resting]
In group battles your character may "rest" in certain situations. One such situation would be both sides agree to have a volley of 1 on 1's instead of a large melee. Resting will replenish 10% ki and 10% damage. To rest, you have to use all three actions in your post and cannot be in the middle of a of direct combat. If you are attacked while resting it will negate the benefit. Cannot be done by Androids.
Training Battle:
A member who has 10,000 power level or less may elect to make their first battle a training battle. A training battle is meant to help a new member learn the ropes of the battling system so there is no killing and it can only be 1 on 1. The loser also does not need to take one week to heal. Stat gains are half what they would be for the usual battle.
Intervention:
An intervention is the best way to turn the tides of battle. A perfectly timed appearance from your character can prevent a substantial amount of damage being dealt by the opposing team. You can do this in either the offense or defensive stage of either side. Players may intervene in any battle as long as they are on the same planet, haven't battled that week, and won't go over the maximum limit for participants on that side for the battle.
Sneak Attack:
If you are carrying over $6,000 or have a Dragonball or a Rare Item, you are subject to be sneak attacked. Scenario characters also may sneak attack characters that are on the same planet. If you are sneak attacked, this means that you must battle the person who attacked you or forfeit. Unless you have a scouter, sense, or something similar, the attacker receives +2 actions in their initial attacking post. Additionally, their first attack cannot be blocked or dodged if they open the battle with a physical attack because from your perspective, it came out of nowhere. Sneak Attacks will be posted on the Sneak Attacks board, but the attacker must also PM (private message) you upon attacking. If you are attacked you are still subject to the 48 hour rule unless a reason can be given to admin (King Vegeta or Garlic Jr).
Turns and Actions
Battles are turn-based with each character getting a certain number of actions to perform each turn. The number of actions your character may perform per post is initially based off your speed (see chart below). This may be increased or decreased by other special circumstances such as having certain perks or using certain items in battle. Actions can be used to either attack or defend. In the first post of the thread, the thread starter must use one less action than their maximum (so for example if they get 3 they can only use 2). The physical attack combo system (explained below) is still in effect here. This means that one action is considered 2 quick attacks (Knee, Elbow, Punch) or 1 special attack (Leg Sweep, Kick, Power Punch, Hammerblow, Tail Swipe). Any learned techniques requires at least 1 action.
0 - 99,999 Speed - 3 Actions
100,000 - 250,000 Speed - 4 Actions
250,001 - 500,000 Speed - 5 Actions
500,001 - 750,000 Speed - 6 Actions
750,001 - 1,000,000 Speed - 7 Actions
Note that 7 actions is the maximum that be used in a post in any given scenario unless otherwise specified.
When engaged in a battle you can usually perform one of seven actions:
1. Use a physical attack (see below).
2. Use a ki attack or special technique.
3. Use an item.
4. Charge a ki attack to increase it's strength.
5. Defend or attempt to flee (explained later).
6. Rest (Group battles only.)
7. Transform.
Physical Attack Combos
In spars and battles, you can choose to use a combination of physical strikes with your an action. There are quick attacks, which are fast and deal less damage (like a jab), or power attacks which are slow and devastating (like a right cross).
Types of attacks and damage
Quick Attack (Knee, Elbow, Punch)
Special Attack (Power Punch, Leg Sweep, Kick, Hammerblow, Tail Swipe)
[Combos]
Normally you can choose to do a maximum of 2 quick attack or 1 special attack per action. Special attacks tend to deal more damage and may stun opponents.
If your speed is at least double your opponent's, you can do 4 quick attacks or 2 special attacks or 2 quick attacks and 1 special attack per action.
[Counter Attacks]
Counter attacks take 1 action and are used to defend against a physical combo. Not only will it fully block the combo but it will also allow you to perform a physical combo of your own with the same action. Counter attacks are much harder to block or dodge than normal attacks and cannot themselves be countered but may still be defended against by your opponent in very rare circumstances.
*If your power Level is higher than your opponents then you can perform 1 counter attack.
*If your power level is more than double your opponent's you can counter twice per battle.
*If your intelligence is higher than your opponents you may perform 1 counter attack.
*If your character level is 5 or move levels higher than your opponents' you may perform 1 counter attack.
[Weapons]
You may perform 1 attack per action with a weapon. Weapons cannot be used during grapples unless you know the technique sword grappling
Battle Fatigue
In a battle when your character takes hits, he will become fatigued. With each hit you receive your hp, traits, strength, or ki are slightly lowered, weakening you as the fight progresses.
Grappling
In battles, you will be able to initiate a grapple with your opponent. A grapple is when you and your opponent exchange physical attacks (and defenses) at an increased pace. To initiate a grapple you will have to use your final action in one of your posts to "Start Grapple." Your opponent may choose to avoid the grapple. To do this, they must use 2 of their actions to "dodge grapple." If the opponent does not choose to avoid the grapple, then they will have the first attacks in it.
To grapple, each character gets +2 actions they are able to perform per post but all actions must be physical attacks. Special attacks have half the chance of hitting the opponent in a grapple so using quick attacks is a better idea. If a special attack lands on either of the characters, that character will lose the grapple and be stunned. The grapple will then be over.
Ki Battles
Like grappling, ki battles are unique to battling. If when in a battle you are staring down a powerful ki blast shot at you from your opponent, you might want to block or dodge it. In battles, however, you have a third option: meet it with your own ki blast. Doing this will result in a ki battle or a cancel.
[Ki Battle]
A ki battle is when two characters try to overcome the other with ki beams. The first thing you need to initiate a ki battle is that both ki attacks must be advanced techniques (or higher) and both must be beams instead of blasts. To initiate a ki battle, you type "Block ---- attack with ---- technique for ki battle (# ki used)" in your action. While in a ki battle you may "use" ki to increase the power of your beam. The defender must first state how much ki they would like to use in the ki battle during the action they initiate one. This gives the attacker an opportunity to use more ki to overcome the defender. Keep in mind, as well, that a ki battle is not always the ending of a battle, so using too much ki could leave you weakened during the duration of the fight. Depending on the exact technique and how much ki each person expends in the attack, will determine the outcome of the ki battle. A ki battle can have 3 outcomes. 1) Both beams meet and explode harmless to both players, 2) Attacker wins and defender is hit, or 3) Defender wins and attacker is hit.
[Cancel]
You can also try to cancel out an opponents ki blast with your own. Note that it must be a blast and not abeam because if it were a beam, they are still controlling it and could overcome you with more ki (that would be a ki battle). If it's a blast, like a beam ball for example, they already fired it and no longer are in contact thus cannot empower it more. Shooting an opponent's blast with your own in an attempt to cancel it out is very hard to do and must be role-played quite well to be effective. You also will need to be around your opponents ki to even try it.
Stunned
Under certain circumstances, a special attack physical attack inflicted on you may stun your character. Situations in which a stun may occur are if they are hit with a special attack during a grapple, if they are hit with a special attack as a counter to a special attack of their own, or if they are surprised by someone they are not currently battling in a group battle (they must be hit with a special attack).
When you are stunned, your opponent immediately receives +1 action to perform a physical attack that cannot be blocked or dodged. If you believe that an attack you have performed should have stunned an opponent upon successfully hitting them, you can make a petition to your battle ref to determine whether or not such an outcome would be fair. As an impartial mediator, they can declare whether or not such an attack will have resulted in a stun and that judgment should be respected by all battle participants. In rare occasions, your character can be stunned twice allowing your opponent to perform multiple physical attack combos to you unhindered.
Prepared Items
Prepared items are items that you can bring into battle to use such as sensu beans or potions. You may go into battle with 5 prepared items. At the start of each battle, you must post the 5 items that you are bringing to the battle at the top of your first post. If you want to switch equipment that you have equipped so that you can equip armor or a weapon that you don't currently have equipped, you must declare so at the top of the first post.
Flee from Battle
If you wish to flee from a battle, you need three things for a successful flee. The first thing you need to have a higher speed than your opponent. The second thing you need is a higher intelligence, and the third thing you need is opportunity. You can't flee a battle if you are in the middle of being pummeled, there needs to be a lull in the fighting. If these three things are all present, your flee attempt will be successful. Some exceptions where you may still flee if your speed is not higher than your opponents are if they are stunned or you have used a move that paralyzes them a certain amount of turns. You will then need to use all three of your next posts actions to flee for it to be successful. You might also be able to flee in group battles if presented with an opportunity even if your speed and intelligence is lower.
Winning a Battle
When you win a battle you have the choice to kill your opponent, steal their money, or steal an item from him. Do not be deterred from battling because you are scared of dying. When you die your character is not erased. In fact, you don't even lose any stats. When you die, you are temporarily held in another dimension. You will be transported back onto the planet you died after 4 weeks or if someone can wish you back with the Dragon Balls. In some cases, however, dying might be beneficial as there is unique training to be acquired in this dimension that is not available otherwise (see Next Dimension page) . You may choose to stay in the next dimension as long as you wish, but you must notify administration or you will be brought back to life after 4 weeks.
*If you are defeated in a battle and your life is spared, it will take you one week to heal. When healing your stats will not be full strength.
Battle Referees
As stated above, a ref needs to be present for every battle. This ref can only be a administrator. Potential refs should refer to the section on the rules page for special referee rules. Referees must monitor battles to ensure all roleplay rules are being followed, to ensure all ki used is being calculated, and to determine damage and when someone is stunned.
A ref's job is to judge who has won or who has lost. It is also their job to calculate the damage that has been done to each competititor. The battle system here is one of open roleplaying and as such, it is up to the battle participants to decide the outcome of the battle through roleplaying. A ref is there to ensure that all rules are being followed (e.g. no god-moding no auto-hitting) and to mediate disputes if and when they happen. If someone believes that something their opponent roleplayed was unfair, they may complain to the ref to make a third-party judgment that should be respected and followed by all participants. A ref can also act as am impartial source for certain battle situations. For example, if the description of a technique says that it has a 25% chance of killing an opponent, the battle ref will provide a fair scenario to determine if it happens or not. For example, "Pick a number 1 through 4..."