Stats and Traits
[Stats]
Power Level: This is the overall power rating of your character. PL is your character's str, hp, spd, tou, and ki. You will see two numbers on your profile separated by a slash. The first power level number is your power level that you walk around at (this is always 75% of max, unless you know the technique: Ki Suppression). The second, is your maximum that you may power up to in battle.
Ki: A characters energy used for ki attacks. Ki also weighs heavily into power level. You will see two numbers on your profile separated by a slash. The first ki number is always 75% of your maximum ki unless you know the technique: Ki Suppression. In battle, you will have to power up to unleash your full power.
Strength: Strength is your characters physical might. Will determine power of physical combos and attacks.
Speed: Determines who goes first in a battle and also determines battle order in group fights. Speed also determines the chances of dodging attacks and your attacks being dodged. If your speed is much greater than an opponents, you can also do more in a physical combo (see battling page).
Toughness: Determines resistance to both physical and energy attacks and increases the chances of successfully blocking attacks.
Hit Points: Measures battle fatigue from being hit during battles. Each time you are hit, your hit points will drainl.
[Traits]
Instinct: Instinct is the 1st of 4 character traits. This trait measures your characters ability to perform complex techniques in battle. The higher the Instinct stat, the better your character will be at being a natural born warrior. You may preform +1 counter attack in battle for each 500 Instinct points. (Ex. Instinct: 1,200 = +2 counter attacks in battle) Effect is not stacking, limit of +3 counter attacks in battle.
Intelligence: Intelligence is the 2nd of 4 character traits. This trait measures your characters ability to enact battle strategy and tactics. The higher the intelligence stat, the better the success rate of a plot you might have hatched out actually working. If your intelligence is higher than your opponents, you may perform 1 counter attack in the battle. Intelligence also determines if you can flee from battles.
Determination: Determination is the 3rd of 4 character traits. This trait measures your characters will to continue to fight or train even if all seems hopeless. Determination gradually increases your stats based on the amount of damage you are taking. When you have taken 70% damage (as determined by battle ref), all stats are increased by double your determination and you receive +1 action/post if your determination is higher than your opponent (ignores maximum). When 80% damage has been taken, all stats increased by triple your determination and +1 action/post if det is higher than opponent (ignores maximum), at 90%, all stats increased by quadruple your determination and +1 action/post regardless (effect isn't stacking).
Charisma: Charisma is the 4th of 4 character traits. This trait measures how well liked your character is. Someone with a high charisma will have no trouble having people follow his plans or help him. Charisma increases the stats of those fighting alongside you in group battles by adding your charisma +5% of itself to their stats (E.G. Charisma of 100 = +105 all stats). Only the character with the highest Charisma per side takes effect. If you are the captain of an alliance, your alliance will generate money per week based on your charisma. See the Alliances page.
[Misc]
DP: Distribution points. Gained through leveling up and distributed among stats to increase them. Post distributions on the updates board.
SP: Skill points. SP are used to learn moves from masters.
EXP: Experience points gained through sparring and battling. See the training page for levels.
Learning Moves
Learning moves requires SP. All masters teach fundamental, advanced, and finisher moves for a set amount of SP. You can see how much these cost on the masters page. However, some techniques you must train with a specific master to learn them and they will cost a special amount of SP. All moves that are colored in yellow on the techniques pages must be learned from a specific master. If you find one in yellow that you would like to learn, cross-reference it with the masters page to see who teaches it. If there is a move listed in green instead of yellow, it means any master can teach it. The specific amount of SP is then paid to learn the move.
Role Playing
Since this is a roleplaying game there are roleplaying bonuses awarded to encourage good stories. Whenever you make a roleplay or finish a quest, you must report it to Administration via email. Roleplay bonuses are tallied and posted once per week for characters to claim in their update. Remember, when roleplaying you do not have to roleplay the personality of the character you have chosen from the show. For example, you could make Goku evil. There are three different types of roleplays that you may do while playing the RPG. Each has their own benefits, but personal roleplaying and saga's are a good way to progress your character.
[Personal Roleplays]
This is a common form of roleplaying on the RPG. All you must do is create a new topic, or reply to an old one and write a story about your character. Although it doesn't matter if your character get beat up or wins a fight, you have almost no limits to the story. The only limitations you have are to follow the roleplay rules posted on the rules page. You are welcome to post as many personal roleplays as you would like each week. You may gain up to 2 roleplay credits per 500 words of each roleplay and you will receive +10 EXP points every time the same thread reaches milestones of 1,000 words. So at 1,000 words you would get +10 EXP and so on. Please note that personal roleplays are different from personal sagas in that there is no minimum word count to finish them and they can be paused and resumed at a later date while personal sagas need to be finished in one go.
[Personal Saga]
A personal saga is when you create a short series of events that your character takes part in. You will keep posting in a thread until the saga is through. You are limited to completing one personal saga per week. To be eligible for the bonuses outlined below the saga in total must be at least 800 words long. This minimum increases by 400 words words for each participant in the saga. (e.g. if there are 2 people posting, the minimum is 1,200 words, 3 people would be 1,600 words). Be sure to write "Personal Saga" in the topic description so staff are aware it is not a personal roleplay. In addition to gaining one rp credit per 300 words, you will also get a completion bonus once the saga is finished. The numbers in the chart below represent how many words you must personally have written to gain these bonuses:
800 words: +$200, +1 DP, +100 all stats, +2 rp Credits, +15 exp
2,000 words: +$1,000, +5 DP, +350 all stats, +5 rp Credits, +50 exp
5,000 words: +$2,500, +10 DP, +1,000 all stats, +10 Rp Credits, +125 exp
These can be combined so for example if you write 7,000 words, you will gain +$3,500, +15 DP, +1,350 all stats, +150 exp, and +15 rp credits as a bonus. The max you can earn from any one personal saga, however, is $5,000 zeni and 250 exp.
For each member after the second roleplaying in the same thread, completion bonuses will be increased by +10% stats to a max of +20% for 4 players or more.
Tokens: Personal Sagas also give you the ability to earn tokens. Tokens are given out at 5,000 word intervals to people that have at least 2,500 words. For example, if you have 2,500 or more words in the first 5,000, then you will receive 1 token. Then, if you have 5,000 words in the saga when it reaches 10,000 total, you will receive another token. Tokens can then be spent on purchasing special items (see the items page). You may not sell tokens or wish for tokens or token items. The only way is to earn 'em.
[Quest]
You may complete one quest per day and up to two total per week. To learn more about quests, click here. You may only complete two quests per week unless you have over 1,000 int. Dragonball quests do not count towards this limit.
For each member after the second roleplaying in the same thread, completion bonuses will be increased by +10% stats to a max of +20% for 4 players or more.
[Official Saga]
Official sagas are a major part of the RPG and a great way to increase your stats through participation. When a post is made in the sagas board by one of the staff, it will have the planet of where it happened. The description will tell you the number of slots available for characters left to join. If you are already there, you may decide to drop what you are doing and participate. In this case you may reply to the thread with your introduction roleplay. If you are not on that planet, you may roleplay your character traveling to the spot of the saga. You do not actually have to travel there in this case, so your character might be on Namek but you could participate in the Earth Saga. To participate you must make an introduction roleplay. (See introduction roleplay section below) You cannot join a saga roleplay if you are in a quest. If you are participating in a saga you may still train and do other activities such as spar, distribute, and buy items but you cannot battle, or roleplay in other threads. Be aware that while sagas offer great rewards, they also pose great risk. Saga NPCs are often strong and it might result in death should you have to battle them. The group fighting limit of participants does not apply to saga battles.
[Introduction Roleplay]
An introduction roleplay is required to join an official saga. In an introduction roleplay you must roleplay your characters arrival into the story. For example, you might roleplay arriving to a city and finding it in rubble. Another example could be greeting characters already involved in the saga.
Fighting
There are 2 types of fighting in the RPG, battles and spars.
[Spars]
A spar is basically like a training fight. Characters cannot die or lose any zeni or items by being defeated in a spar. Generally, you have to be on the same planet to spar someone. Spars can be done in two ways: through chat (AIM) or over the forums. If it is done in a chat, each character takes turns attacking and defending. You should roleplay your attacks and defenses out so that they are no shorter than a sentence but no longer than two or three. Once finished, you should copy the chat log or write a summary of the spar to post on the spars forum. An AIM spar should usually only take about 5 or 10 minutes.
A forum spar is actually done by roleplaying on the spars forum. Although it can take a few days, the benefits are greater. For every 100 words you roleplay in the spar, you will receive 1 RP credit (max 5 RP credit gain). Posts can be no shorter than 70 words each. Each participant needs to write at least 300 words before the spar can conclude, meaning a spar has to be at least 600 words long. If your opponent does not reply to your last post within 48 hours, they will forfeit their next post and you may post again. All of the actions of your previous post will be automatically considered successful. If they do not reply in the next 24 hours after that, you will win the spar.
Spars end when one side declares themselves the loser. Both participants should come to a mutual agreement on when to end the spar and who the winner was. You are allowed to spar a maximum of two times per week.
Spar gainages can be found on the training page.
[Battles]
To find out about battling click here.
Equipment, Building, and Studying
Unless otherwise specified you can only equip 1 item to each part of your body. To equip or unequip an item, post it before you start your RP, spar, saga, or battle. You cannot equip two of the same accessory unless stated.
You can build up to two items at a time (depending on your intelligence). Building an item means that you don't have to pay for it but it takes time to build. Building some things may take 1/2 a week and can be combined with other 1/2 a week items. Check the items page to see how long items take to build.
Fighting Styles
Once your character reaches level 2, you have the option to chose a fighting style. Once they are leveled up to level 20, you may choose a second fighting style. To see a list of available fighting styles, check the fighting styles page. You can change your style at any time, but if you do it will reset to level 1.
Traveling
While traveling you may still spar, roleplay, and train. You cannot make any purchases though. Traveling between planets is according to what method of transportation you use. There are ways you can cut down on travel such as Instant Transmission which lowers all travel time to 0.
Speed Teleport Chart
- 2,500 speed: Can perform ability 1 time per battle.
- 5,000 speed: Can perform twice.
- 7,500 speed: Can perform three times.
- 10,000 speed: Can perform four times.
- 50,000 speed: Can perform five times.
- 100,000 speed: Can perform six times.
- 200,000 speed: Can perform seven times.
- 500,000 speed: Can perform eight times.