Can place a training center and sensu farm on this planet. Upon purchasing, a description of the planets atmosphere and landscape must be provided as well as a picture if desired. Limit to buy 1. | |||
Same as a planet except under 5x gravity. Limit to buy 1. You can only have 1 planet at a time. | |||
Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Can hold a Gravitron, Mega Gravitron, or Ultra Gravitron, and a rejuvenation tank. Increases daily training by +20 all stats (+35 ki, +60 pl) a day regardless of the type. Limit to buy 1. | |||
Allows you to rule over your kingdom in style. Place on a player-owned planet. Can hold a Gravitron, Mega Gravitron, or Ultra Gravitron and a rejuvenation tank. Limit to buy 1. | |||
Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Allows for sneak attacks on any non-alliance members currently on the planet. | |||
Only an alliance may buy this (with alliance funds). Must be placed on a planet. Allows alliances to store items on that planet for other alliance members to obtain them from that specific planet. | |||
Place on a player-owned planet. Allows The owner of the planet to create easy quests for that planet (must be approved, max of 5). | |||
Place on a player-owned planet. Allows The owner of the planet to create medium or hard quests for that planet. Must have a Level I Civilization already (must be approved, max of 3). | |||
Place on a player-owned planet. Requires Level I Civilization. Is required for other planet upgrades. Limit 1 per planet. | |||
If in your inventory, when you leave a planet to travel, your job will only reset to level 2 instead of back to level 1. | |||
Only an alliance may buy this (with alliance funds). Place on a player-owned planet. Requires Level I Civilization and Capital City. Generates $150 per week for the alliance based on how many members are in the alliance (e.g. 4 members = $600 per week). Limit 1 per planet. | |||
Place on a player-owned planet. Requires Level I Civilization and Capital City. Allows for the training of warriors. Any person on the planet may fight these warriors once per week for a bonus +250 all stats and +50 exp. Limit 1 per planet. | |||
Place on a player-owned planet. Requires Capital City. Adds 5x gravity to the planet. Limit to 1 per planet. | |||
Place on a player-owned planet. Requires Capital City. Instantly heals you back to perfect health after a fight if your life is spared. Also adds +4 DP and +150 all stats after use. Androids cannot use the hospital. | |||
Place on a player-owned planet. Requires Capital City. Instantly repairs an Android back to perfect condition after a fight if their life is spared. | |||
Adds a moon to any player-owned planet. You may pick which day of the month the moon becomes full. Limit 2 moons per planet. | |||
An upgrade for the training center. Increases daily training benefits of the training center by +20 all stats (+20 ki, +50 pl) per day. Limit to use of 1. | |||
An upgrade for the training center. Increases daily training benefits of the training center by +15 all stats (+15 ki, +35 pl) per day. Limit to use of 1. | |||
An upgrade for the training center. Increases daily training benefits of the training center by +15 all stats (+15 ki, +35 pl) per day. Limit to use of 1. | |||
Place on a player-owned planet. Provides 2 sensu beans per week. Allows you to build 2 sensu beans (1 week) and bag of sensu beans (2 weeks). Limit to buy 1. | |||
Heals you back to perfect health after a fight if your life is spared in 4 days instead of 1 week. Androids cannot use this item. | |||
Transports you to the next dimension for 3 weeks. You may come back anytime but it closes the portal. Limit to use of 2. | |||
Allows you to find 1 dragonball week of searching. Limit to carry 1. | |||
Teaches you the special ability Telepathic Link. | |||
(Androids Only) Teaches you the special ability Hell Flash. | |||
Allows you to build Elixers (1 week) and Tonics (1.5 weeks). | |||
Used to carry Saibaman seeds around. | |||
Allows you to train in up to 50x gravity. | |||
Allows you to train in 50x - 100x gravity. | |||
Allows you to train in 100 - 175x gravity. | |||
Can be used while training under gravity in a ship or training center. Each orb gives you +5 DP per week of training (you must be training in a situation in which you would gain stats from gravity). Limit to use of 2. | |||
Increases meditation training by +10 hp, stamina, and speed per week. | |||
A book that will teach you how the ancient warriors of the past mastered their chi to even greater levels. Increases any one stat by +5,000 for each week studied. May be studied 5 times. Takes 1 week to read. | |||
A book that will teach you how to out-smart your enemies in combat. Increases intelligence by +150 for each week studied. May be studied 5 times. Takes 1 week to read. | |||
A book with the motto: "sometimes a solid foundation of leadership is best". Increases charisma by +150 for each week studied. May be studied 5 times. Takes 1 week to read. | |||
A self-help book that inspires you to never give up. Increases determination by +150 for each week studied. May be studied 5 times. Takes 1 week to read. | |||
500 | 0.5 weeks | You may pin these on armor only. Increases charisma by +125 and an additional +25 for every battle you've won. Limit to 1 per armor. |