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Please note that if a move is in yellow text, it means you must learn it from a specific master. Light green moves may be learned from any master.



 

Move
Ki Cost
Actions
Description
Aura
1%
1
An aura of ki surrounds you, reducing ki consumption by 1% (to minimum of 1%) for your next 10 actions. Taught by any master for 5 SP.
Barrier
5%
1
This purely defensive technique forms a spherical Ki-shield around the body that protects the user from weaker ki attacks (fundamentals or uncharged advanced). Lasts for 3 attacks made against you.
Body Shield
5%
1
Reduces damage inflicted from on you from most physical attacks. Lasts for 3 attacks made against you.
Double Zanzoken
6%
-
Increases actions you may perform in one of your posts by +2. Doubles your speed for those two actions. Ignores maximum action limit. Can only be used once per battle. Cannot be combined with Zanzoken.
Dyne Power Up
-
1
Replaces the Power Up ability. Raises ki to it's maximum. Will restore 25% of ki used prior to powering up to maximum ki. Can be later used to restore 5% of used ki in battle to a maximum of 25% when used.
Energy Charger
-
-
This is the ability to charge up ki blasts. This move must be learned in order to use more than the minimum actions.
Energy Doubler
-
-
This is the ability to further charge up ki blasts past their maximum. With this move you can spend one additional action from said maximum charging any blast to increase its damage by +0.5 of a level. Knowing this technique will also double the effect that charging has on your power level. For example, charging attacks increases ki usage by +2%, but if you know this technique, your power level will be increased by 4% instead of 2%.
Flames of Hell
4%
-
Evil Only: A power up that can increase the any one of the users stats in battle. Saying "Flames Of Hell - Speed" would increase the users speed. The users body is surrounded by and covered by fire and the said stat is increased by +10% for one post (minimum of +500). If used by demons will do +15% to that stat instead. Cannot be stacked.
Hassuken
3%
-
When you move your arms fast enough so there are like eight, and you attack with all eight at once. Allows you to perform 8 quick attacks in your physical combo or 3 power/special attacks. Can be done in the same action this move is used. Lasts for 3 actions. Must know Shiyoken to learn. Once Hassuken is learned, Shiyoken no longer takes up a technique slot.
Illusion Wolf
4%
-
An upgrade to Wolf Fang Fist. Must know Wolf Fang Fist to learn. Once learned, Wolf Fang Fist will no longer take up a technique slot. For 4 attacks, your punches hurt +50%. You also split into a second form of yourself but this form is only an illusion which fools your opponent into blocking the wrong attacks making your Wolf Fang Fist punches unblockable.
Kaio-Ken
1% ki & 1% vitality/level
-
This will allow you raise your strength and speed by +500 base and +10% for 3 actions. Additional levels will add +500 base and +1% onto the gain. To learn higher levels, simply pay 10 additional SP and you will learn another level. May learn up to level 10. Cannot be used by Demons. Kaioken takes 2 modifier slots.
Power Up
-
1
Raises ki to maximum in battle. Will restore 25% of ki used prior to powering up to maximum ki. Can later be used to restore 3% used ki to a maximum of 15%. All characters start the RPG with this move and it does not take up a power up slot.
Opal Electricity
9%
1
This will surround you in an electrical field and will absorb all damage from one advanced ki attack that has not been charged or any fundamental ki attack in battle. The ki cost of that attack is added to your ki for the remainder of the battle.
Shiyoken
1.5%
-
You spout two extra arms on your shoulders. Allows +2 quick attacks or +1 power/special attacks in your physical combo.Can be done in the same action this move is used. Lasts 3 attacks. Does not stack with Hassuken.
Wolf Fang Fist
2%
-
A powerup for the hands. For 4 attacks your punches hurt by +50%. Can be used once per battle.
Yokata Power Up
-
1
Replaces the Power Up ability. You plant your feet in the ground and take a martial arts stance. Your body begins to glow as you groan and power up for several minutes. Raises to max ki when used and will restore 25% of ki used prior to powering. Adds +250 all stats and increases power level by 2% at the time of powering (gains divided evenly amongst all stats).
Zanzoken
3%
-
The ability to move so fast that you leave a blue after image. Temporarily doubles your speed when used in conjunction with an attack or to help dodge one. This can be used twice per battle.