Please note the items on this page are purchased using tokens, not $. To learn how to earn tokens, please read about Personal Sagas on the how to play page.
Gives you energy to work hard when you drink it. All job rewards are doubled for that week. Does not work for Crime Boss Limit to use of 3. | ||
Used when training with a master to gain an additional +20 SP for that week. Limit to use of 3. | ||
Eat to increases your fighting style by +2 levels instead of only 1 when you next would level it up. Limit to use of 3. | ||
Revives a dead ally in battle, heals 15% damage and 30% ki. Limit to 1 in inventory. Can't use on self. | ||
You create a clone of you that has 1/2 your stats. Can be used to do partner training with yourself for 1 week or can be used in battle. Receives 2 actions per post in battle and lasts for the remainder of battle (or until killed). Once used, disappears. | ||
(Androids Only)+250 all stats (+750 ki, +1500 PL). Limit to use of 2. | ||
+150 all stats (+400 Ki, +600 PL). Limit to use of 3. | ||
A refreshing beverage best had after a battle. Increases exp gained by +25, and stats gained by +75. If you win the battle it increases DP gained by +5. Limit to use 3. | ||
Equipped on body. Add +250 toughness. Amplifies training by +25 hp. (+252 ki, +500 pl). If equipped with capsule corp sword, amplifies training by +50 hp instead. Will upgrade Capsule Corp Vest, requires Capsle Corp. Vest to buy. | ||
Equipped as an accessory. Increases wearers intelligence by +25. Can be equipped on top of another accessory. Limit to 1. Will upgrade Intelligence Belt, must have intelligence belt to buy. | ||
Equipped on body. Increases toughness by +500 (does not increase ki or pl). Decreases damage dealt to you in battle 12%. Will upgrade Saiyan Armor w/o Shoulders. Requires Saiyan Armor w/o Shoulders to buy. | ||
Once per battle, you may spend an action to scan your opponent for weaknesses and increase all damage dealt by 5% for the rest of battle. It also allows you to scan yourself and allies once per battle (per person), to see bodily damage, and increases healing done from you (with techniques and items) by +10%. Can only be used with Mark II Scouter. | ||
Your scouter is filled with data from thousands of styles of martial arts. It gives you +1 counter in battle and also allows you to negate 1 of your oppoent's harmful fighting style special abilities; once per battle. Can only be used with Mark II Scouter. | ||
Allows you to practice and review combat situations and amplifies training by +40 all stats (+120 ki, +200 pl). Can only be used with Mark II Scouter. | ||
Equipped on the body. Amplifies training by +150 stamina and +150 strength (+200 ki, +250pl). Will upgrade Super Weighted Clothing. Requires Super Weighted Clothing to buy. | ||
Allows you to use the ability teleport once. | ||
May be added to any sword and increases damage done with the weapon by +5%. If added to Capsule Corp. Sword, it also powers it up to a Lv.3 blade and increases strength by +300. | ||
(Androids Only) Equipped as an accessory. When worn you cannot be stunned in battle. | ||
(Androids Only) Equipped as an accessory. When worn you cannot be stunned in battle. Once per battle it can be used to heal 10% damage and 20% ki. Upgrade to Recovery Node Lv.1. Requires Lv. 1 to buy. | ||
When partner training it allows you to spar +1 time per week (must be with partner.) | ||
This drink makes you go wild. Allows you to to get 2 weeks of training done in 1 week. Limit to use of 3. | ||
Must be Chaotic Evil to use. When used it allows you to perform the technique Genocide Attack at half the ki cost (damage remains the same). Can be used once per battle. Once used twice, disappears. | ||
Allows you to come back from the dead after 1 week. Limit to use of 1 during RPG. | ||
Allows you to find 4 dragonballs in 1 week. Limit to use of 1. | ||
Equipped as an accessory. Can be forged into a ring that will amplify training to any stat by +300. You chose which stat upon buying. Cannot amplify PL or KI. You may equip a Ring in each accessory slot. The reflect ring has a special property, three times per battle it can reflect a weak ki attack (under 10%) back at an opponent and one time per battle it can reflect a powerful non-finisher ki attack (over 10%) back at an opponent. Limit to carry 1. | ||
Equipped on the arms. Amplifies training by +50 speed and increases speed by +250. Allows you to steal an opponent's item without defeating them in battle. | ||
Comes with 4 Capsule Corp. Sodas and 3 Capsule Corp Mega Elixers. | ||
The Elite Saiba starts with bukujutsu and seven other fundamentals (picked by you - cannot be moonshine blast or Nova Inferno) as well as the abilities Acid Blast and Self Destruct. Has 1/2 of the stats of its master upon being planted. Can aide its master in battle or can be used for partner training and will gain stats for it. Elite Saibamen will gain stats with each battle they participate in. They can look for Dragonballs but not rare items. | ||
Feed to two elite saibamen to create an Evolved Saibaman. The two saibamen fuse together (stats added together) and all techniques are also added together as well. They come equipped with the item Razor Sharp Claws. Can aide its master in battle or can be used for partner training and will gain stats for it. Evloved Saibamen will gain stats with each battle they participate in. They can look Dragonballs or rare items. | ||
Must be Lawful Good to use. Equipped as an accessory. It allows you to draw energy from the life forms of the planet in battle. Reduces ki cost of all advanced and finisher technqiues by 4%. It increases the special abiltiy heal by 20% and also regenerates all lost limbs. Once per battle you may use heal without any ki cost to you. | ||
Use on the action before you're about to kill your opponent and you will siphon 25% of their power level and add it to yours. Note: this does not permenantly weaken them. Limit to use of 1. | ||
A thin suit that adheres to your skin. Once "used" it will permanently increase your power level by +25%. Limit to use 1. |