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Item
Cost
Build Time
Description
Sensu Bean
400
-
Heals 50% of damage and restores 25% of ki in battle. Can also cure battle fatigue. May not work as well if you are being pummeled while eating. Limit to carry 1 and use 1 per battle.
Bag of Sensu Beans
1,500
-
Holds 4 Sensu Beans (comes full). Limit to carry 1.
Empty Sensu Bag
500
1.5 weeks
Can hold 4 beans (comes empty). Limit to carry 1. Cannot use if you already have a sensu bag.
Energizer
550
-
Allows 1 extra action in your next two posts. Limit to carry 1.
Potion
400
-
Restores 15% used ki in battle. Limit to carry 2.
Pouch
200
0.5 week
Used to hold beans gathered from a Sensu Farm. Can hold up to 10 beans. Must transfer them to a sensu bag to use in battle. Limit to carry 1.
Tonic
400
-
Adds +1 DP and +1 SP to the user. Limit to use of 5.
Super Tonic
700
-
Adds +2 DP and +2 SP to the user. Limit to use of 3.
Elixer
300
-
Adds +4 all stats (+16 ki, +32 pl) to the user. Limit to use of 5.
Tree Of Might Seed
4,500
-
Must be planted on a buy-able planet, destroying it. Takes 1 week to grow. Once eaten will increase all stats dramatically (doubles PL). Must be eaten after grown. Limit to use of 1. Must be chaotic evil to use.
Ocular Enhancements
1,000
-
(Androids Only) Teaches you the advanced techniqueBionic Punisher.
Exoskeleton
500
-
(Androids Only) Increase toughness by +250. Limit to use of 1.
Power Systems
500
-
(Androids Only) Increase strength by +250. Limit to use of 1.
General Upgrade
300
-
(Androids Only) +10 all stats (+40 ki, +80 pl). Limit to use of 3.
Saibaman Seed
1,000
3 weeks
A weak henchmen. See henchmen page for description. Limit 2 at a time.
Bioman
600
2 weeks
A weak henchmen. See henchmen page for description. Limit to 2 at a time.
Inscription Manual
600
-
Must have 40 intelligence to read. Teaches the special ability Inscription 1.
Advanced Runes
1,000
-
Must have 50 intelligence and know Inscription 1 to read. Teaches the special ability Inscription 2.
Amnesia Greens
1,000
-
A weed that will make you forget a technique of your choosing when eaten.
Memory Chip
500
-
(Androids Only) A chip that will clear your memory and make you forget a technique of your choosing when installed.
Stasis Grenade
750
2 weeks
Used in battle to decrease your opponents' available actions by 1 for his next three posts. Limit to carry 1. Can only carry the grenade or the crystal.
Stasis Crystal
600
2 weeks
Used in battle to nullify the effects of a stasis grenade used against you. Limit to carry 1. Can only carry the grenade or the crystal.
Capsule Corp Shield
800
-
A small capsule that will cast body shield on whoever uses it for 2 attacks made against them. Limit to carry 1.
Capsule Corp Barrier
850
-
A small capsule that will cast barrier on whoever uses it for 2 attacks made against them. Limit to carry 1.
Stun Grenade
1,500
-
Stuns an opponent for 3 actions. Cannot be used with other grenades. Limit to 1 per battle.
Caffeine Shot
800
-
Adds +500 speed in battle. Limit to 1 per battle.
Power Bar
1,250
-
Adds +500 strength and +500 toughness in battle. Limit to 1 per battle.
Energy Drink
500
-
Restores 25% vitality and raises toughness +10% in battle. Limit to use 1 per battle.
Adrenaline
1,500
-
+500 strength, speed, and toughness in battle. Cannot be used with power bar or caffeine shot. Limit to 1 per battle.