Heals 50% of damage and restores 25% of ki in battle. Can also cure battle fatigue. May not work as well if you are being pummeled while eating. Limit to carry 1 and use 1 per battle. | |||
Holds 4 Sensu Beans (comes full). Limit to carry 1. | |||
Can hold 4 beans (comes empty). Limit to carry 1. Cannot use if you already have a sensu bag. | |||
Allows 1 extra action in your next two posts. Limit to carry 1. | |||
Restores 15% used ki in battle. Limit to carry 2. | |||
Used to hold beans gathered from a Sensu Farm. Can hold up to 10 beans. Must transfer them to a sensu bag to use in battle. Limit to carry 1. | |||
Adds +1 DP and +1 SP to the user. Limit to use of 5. | |||
Adds +2 DP and +2 SP to the user. Limit to use of 3. | |||
Adds +4 all stats (+16 ki, +32 pl) to the user. Limit to use of 5. | |||
Must be planted on a buy-able planet, destroying it. Takes 1 week to grow. Once eaten will increase all stats dramatically (doubles PL). Must be eaten after grown. Limit to use of 1. Must be chaotic evil to use. | |||
(Androids Only) Teaches you the advanced techniqueBionic Punisher. | |||
(Androids Only) Increase toughness by +250. Limit to use of 1. | |||
(Androids Only) Increase strength by +250. Limit to use of 1. | |||
(Androids Only) +10 all stats (+40 ki, +80 pl). Limit to use of 3. | |||
A weak henchmen. See henchmen page for description. Limit 2 at a time. | |||
A weak henchmen. See henchmen page for description. Limit to 2 at a time. | |||
Must have 40 intelligence to read. Teaches the special ability Inscription 1. | |||
Must have 50 intelligence and know Inscription 1 to read. Teaches the special ability Inscription 2. | |||
A weed that will make you forget a technique of your choosing when eaten. | |||
(Androids Only) A chip that will clear your memory and make you forget a technique of your choosing when installed. | |||
Used in battle to decrease your opponents' available actions by 1 for his next three posts. Limit to carry 1. Can only carry the grenade or the crystal. | |||
Used in battle to nullify the effects of a stasis grenade used against you. Limit to carry 1. Can only carry the grenade or the crystal. | |||
A small capsule that will cast body shield on whoever uses it for 2 attacks made against them. Limit to carry 1. | |||
A small capsule that will cast barrier on whoever uses it for 2 attacks made against them. Limit to carry 1. | |||
Stuns an opponent for 3 actions. Cannot be used with other grenades. Limit to 1 per battle. | |||
Adds +500 speed in battle. Limit to 1 per battle. | |||
Adds +500 strength and +500 toughness in battle. Limit to 1 per battle. | |||
Restores 25% vitality and raises toughness +10% in battle. Limit to use 1 per battle. | |||
+500 strength, speed, and toughness in battle. Cannot be used with power bar or caffeine shot. Limit to 1 per battle. |