| Item | Cost | Build Time | Description |
| Sensu Bean | 400 | - | Heals 50% of damage and restores 25% of ki in battle. Can also cure battle fatigue. May not work as well if you are being pummeled while eating. Limit to carry 1 and use 1 per battle. |
| Bag of Sensu Beans | 1,500 | - | Holds 4 Sensu Beans (comes full). Limit to carry 1. |
| Empty Sensu Bag | 500 | 1.5 weeks | Can hold 4 beans (comes empty). Limit to carry 1. Cannot use if you already have a sensu bag. |
| Energizer | 550 | - | Allows 1 extra action in your next two posts. Limit to carry 1. |
| Potion | 400 | - | Restores 15% used ki in battle. Limit to carry 2. |
| Pouch | 200 | 0.5 week | Used to hold beans gathered from a Sensu Farm. Can hold up to 10 beans. Must transfer them to a sensu bag to use in battle. Limit to carry 1. |
| Tonic | 400 | - | Adds +1 DP and +1 SP to the user. Limit to use of 5. |
| Super Tonic | 700 | - | Adds +2 DP and +2 SP to the user. Limit to use of 3. |
| Elixer | 300 | - | Adds +4 all stats (+16 ki, +32 pl) to the user. Limit to use of 5. |
| Tree Of Might Seed | 4,500 | - | Must be planted on a buy-able planet, destroying it. Takes 1 week to grow. Once eaten will increase all stats dramatically (doubles PL). Must be eaten after grown. Limit to use of 1. Must be chaotic evil to use. |
| Ocular Enhancements | 1,000 | - | (Androids Only) Teaches you the advanced techniqueBionic Punisher. |
| Exoskeleton | 500 | - | (Androids Only) Increase toughness by +250. Limit to use of 1. |
| Power Systems | 500 | - | (Androids Only) Increase strength by +250. Limit to use of 1. |
| General Upgrade | 300 | - | (Androids Only) +10 all stats (+40 ki, +80 pl). Limit to use of 3. |
| Saibaman Seed | 1,000 | 3 weeks | A weak henchmen. See henchmen page for description. Limit 2 at a time. |
| Bioman | 600 | 2 weeks | A weak henchmen. See henchmen page for description. Limit to 2 at a time. |
| Inscription Manual | 600 | - | Must have 40 intelligence to read. Teaches the special ability Inscription 1. |
| Advanced Runes | 1,000 | - | Must have 50 intelligence and know Inscription 1 to read. Teaches the special ability Inscription 2. |
| Amnesia Greens | 1,000 | - | A weed that will make you forget a technique of your choosing when eaten. |
| Memory Chip | 500 | - | (Androids Only) A chip that will clear your memory and make you forget a technique of your choosing when installed. |
| Stasis Grenade | 750 | 2 weeks | Used in battle to decrease your opponents' available actions by 1 for his next three posts. Limit to carry 1. Can only carry the grenade or the crystal. |
| Stasis Crystal | 600 | 2 weeks | Used in battle to nullify the effects of a stasis grenade used against you. Limit to carry 1. Can only carry the grenade or the crystal. |
| Capsule Corp Shield | 800 | - | A small capsule that will cast body shield on whoever uses it for 2 attacks made against them. Limit to carry 1. |
| Capsule Corp Barrier | 850 | - | A small capsule that will cast barrier on whoever uses it for 2 attacks made against them. Limit to carry 1. |
| Stun Grenade | 1,500 | - | Stuns an opponent for 3 actions. Cannot be used with other grenades. Limit to 1 per battle. |
| Caffeine Shot | 800 | - | Adds +500 speed in battle. Limit to 1 per battle. |
| Power Bar | 1,250 | - | Adds +500 strength and +500 toughness in battle. Limit to 1 per battle. |
| Energy Drink | 500 | - | Restores 25% vitality and raises toughness +10% in battle. Limit to use 1 per battle. |
| Adrenaline | 1,500 | - | +500 strength, speed, and toughness in battle. Cannot be used with power bar or caffeine shot. Limit to 1 per battle. |